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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier8JMKD3MGPBW34M/387LRHL
Repositorysid.inpe.br/sibgrapi/2010/09.06.12.57
Last Update2010:09.06.12.57.20 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi/2010/09.06.12.57.20
Metadata Last Update2022:06.14.00.06.57 (UTC) administrator
DOI10.1109/SIBGRAPI.2010.10
Citation KeyMauleMaciNede:2010:EfCoDe
TitleEfficient Collision Detection and Physics-based Deformation for Haptic Simulation with Local Spherical Hash
FormatPrinted, On-line.
Year2010
Access Date2024, Apr. 29
Number of Files1
Size2230 KiB
2. Context
Author1 Maule, Marilena
2 Maciel, Anderson
3 Nedel, Luciana
Affiliation1 Universidade Federal do Rio Grande do Sul
2 Universidade Federal do Rio Grande do Sul
3 Universidade Federal do Rio Grande do Sul
EditorBellon, Olga
Esperança, Claudio
e-Mail Addressmmaule@inf.ufrgs.br
Conference NameConference on Graphics, Patterns and Images, 23 (SIBGRAPI)
Conference LocationGramado, RS, Brazil
Date30 Aug.-3 Sep. 2010
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2010-10-01 04:19:38 :: mmaule@inf.ufrgs.br -> administrator :: 2010
2022-06-14 00:06:57 :: administrator -> :: 2010
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
KeywordsGPGPU
physics-based animation
medical simulation
computer animation
AbstractWhile real time computer graphics rely on a frame rate of 30 iterations per second to fool the eye and render smooth motion transitions, computer haptics deals with the sense of touch, which requires a higher rate of around 1kHz to avoid discontinuities. The use of haptics on interactive applications as surgical simulations or games, for instance, can highly improve the user experience, and the sense of presence. However, its use in complex simulations involving realistic rendering, deformable objects and collision detection requires the development of very performing algorithms. This paper presents an implementation of mass-spring system adapted to CUDA implementation, and a novel method for collision detection in haptic update rate. Important aspects of the port to parallel programming and the GPU architecture are addressed, as for example, strategy and frequency of memory access. A quantitative experiment is also.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2010 > Efficient Collision Detection...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Efficient Collision Detection...
doc Directory Contentaccess
source Directory Contentthere are no files
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4. Conditions of access and use
data URLhttp://urlib.net/ibi/8JMKD3MGPBW34M/387LRHL
zipped data URLhttp://urlib.net/zip/8JMKD3MGPBW34M/387LRHL
Languageen
Target FileLSH.pdf
User Groupmmaule@inf.ufrgs.br
Visibilityshown
5. Allied materials
Next Higher Units8JMKD3MGPEW34M/46SJT6B
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/05.14.20.21 6
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark mirrorrepository nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


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